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Post by Johnc on Dec 2, 2021 1:23:04 GMT
Wow, amazing job, Steve on the "DETECT IMAGE" new feature! Finally got the time to try it and it is fantastic!
While the feature is exceptional right now, it may benefit from a "timeout" setting like what is available
in the "Pixel Color" feature.
It would allow an escape path if an image match cannot be found. Timeout specified by seconds would be great.
Thank you once again!
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Post by cyberchipz on Apr 8, 2022 16:39:08 GMT
Wow, amazing job, Steve on the "DETECT IMAGE" new feature! Finally got the time to try it and it is fantastic! It would allow an escape path if an image match cannot be found. Timeout specified by seconds would be great. Thank you once again! I found detect image for the entire screen to be extremely fast; what conditions are causing it to need a timeout; I would think that after searching the entire screen it would just drop out if you specify a condition to do so... So, I'm curuous. I use this and it's extremely fast. 53 | IF | DETECT IMAGE | image path C:\HWFLAGS\GuildFlag2.bmp::match quick::move mouse no::save to vars XPOS YPOS | IMAGE NOT FOUND | GOTO MACRO LINE | Message1 Of course I initialize the XPOS and YPOS variables to zero; and if they're not zero; it has found an image and drops out; if it doesn't it goes to the Message but that can be any code. Perhaps it's because the screen isn't full of other images... like in a picture, for me it's very fast.
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Post by Johnc on Apr 12, 2022 2:25:25 GMT
Thanks cyberchipz for the tips. I have tried a similar condition sequence on 8.3.0 but it did not work for me. Just got 8.3.3. I will give your code a try! Thanks so much!
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