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Post by purepower8 on Aug 23, 2018 23:48:37 GMT
Hi there guys, I've been using mini mouse macro for a couple days now to do a tedious task, being collecting potatoes in a video game. Its been working pretty well, but I've noticed a problem and something that I've seen but can't figure out how to do. My problem is that even with the macro being set to fully loop, it only loops like 5-10 times before it just gives up. This is meant to be an AFK macro and one I can leave overnight, so this massively kills my efficiency doing this task. I was wondering how I could possibly fix this, if there is any way. I have put it on loop multiple times but whatever I do it just never fully loops. My second problem is that I can't find how to make a macro click in one tab only. This game is fullscreen so I can't use my computer while its running, but I'd like to figure out a way to click on this tab multiple times (to be specific, left click then right click over and over again with a half second delay) so I can use my computer while this game is in fullscreen farming potatoes. Any sort of help would be appreciated! Thank you in advance!
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Post by Steve on Aug 25, 2018 5:17:16 GMT
Hi, To answer your questions: 1. Looping not working correctly: So your saying that it does do a successful loop at least 5 times but then something is causing it to 'give up' when you leave it overnight. Could this be your computer locking, sleeping, or something similar? If the operating system goes to sleep, locks, or hibernation then MMM is not going to work as expected. If this is not happening, if the system is not locking, sleeping etc, then I'd say it's something else to do with the operating system environment to cause the macro to 'give up'. Can you think of anything else that may cause the loop to fail? are you using condition based macro's? 2. MMM in full screen games: Some full screen applications and games prevent a great deal of interaction between the OS and the application. Check out this post ( minimousemacro.proboards.com/thread/32/run-game). Your left click then right click over and over with a half second delay: 1 | X | X | 500 | Left Click 2 | X | X | 500 | Right Click The macro above is a simple left click and right click with a half second delay. The mouse positions are set to be dynamic with the 'X', meaning that where ever your mouse is at the time the left and right click will occur. You can change that by adding in your own Mouse X and Mouse Y coordinates to the macro.
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bob3d
Full Member
Posts: 26
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Post by bob3d on Aug 25, 2018 19:16:46 GMT
I am also experiencing the problem that purepower8 is having when having a macro that is set to fully loop indefinitely. "it only loops like 5-10 times before it just gives up. This is meant to be an AFK macro and one I can leave overnight, so this massively kills my efficiency doing this task."
The game does not appear to be the problem. I am using MMM to automatically click certain areas of a game I play (Forge of Empires) and it works as long as I watch it. Then when I go away for a period of time it has just given up looping or is in a different area of the screen than it ought to be accomplishing nothing.
- bob
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Post by Steve on Aug 26, 2018 23:55:01 GMT
I'd say the macro giving up on the looping has something to do with the full screen game. Is something changing during the game that may cause the macro to fail? You say your macro 'clicks' in the game. Is there any condition based macro entries in your macro? Have you checked the MMM Event Log. The event log on verbose can help diagnose where the macro may be failing and why.
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bob3d
Full Member
Posts: 26
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Post by bob3d on Aug 27, 2018 0:15:46 GMT
I found the problem and it is NOT with MMM. The game unpredictably comes up with random low percentage chance rewards which pop-up and interfere with MMM's mouse clicks. So, I have to work around these random events.
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