Any chance to get a move movement command that is smooth like a person would move it? My though was to have the user choose the increment of movement or if there is a way to make it move like a user would move it. My other thought would be to choose to either move in a straight line to the target XY or move in a curve with a certain amount of randomness.
At the moment I am doing this in MMM with some math's applied prior to each mouse movement but this is getting clunky with multiple mouse moves.
The main reason I would like this is due to some games I play pick up on mouse movement and cannot process actions when the mouse moves from one point and jumps to another.
Yeah traditional mouse movement should be a lot better than what it is at the moment. Im going to change the playback engine for the next update and hopefully get things running a lot smoother generally.
Have you had a chance to have a look at the new 'MOUSE MOVEMENT' action (www.turnssoft.com/conditions.html#mousemovement) introduced with 8.3? This action records a series of mouse movements and plays them back smoother than the traditional mouse movement (1 | 857 | 450 | 10 | Mouse Movement) commands.
My though was to have the user choose the increment of movement or if there is a way to make it move like a user would move it. My other thought would be to choose to either move in a straight line to the target XY or move in a curve with a certain amount of randomness.
This is a really interesting concept here Zeak. The command would have the destination X and Y mouse coords and the mouse would move there from the current position like a user would move it. At the moment this '1 | 691 | 441 | 10 | Mouse Movement' moves the mouse straight away to 691 441. It would be cool to have the mouse move like it's being driven and cover off the X and Y coords along the way.
Hi Steve, Any chance to get a move movement command that is smooth like a person would move it?
zeak when I was doing some tests for this I discovered that mouse playback for version 8.3 was a lot slower than it should be. A mouse only macro recorded and played back in version 8.3 is a lot slower compared to version 8.2. I chased down the code causing the issue and it looks like a last minute change I did to an internal array that handles user defined variables has caused some unexpected results to say the least.